AI Insights · Timothy · July 2022
Top 5 Stickman Games on Android in Ireland: Q2 2022 Performance
In Q2 2022, the top 5 Stickman games on Android in Ireland showed varied trends in weekly downloads, revenue, and active users, with notable performances from Stickman Hook and Stick War: Legacy.
During the second quarter of 2022, the top 5 Stickman games on the Android platform in Ireland displayed interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the performance of these popular games.
Stickman Hook saw fluctuations in both downloads and active users. Weekly downloads ranged from approximately 274 to 638, peaking in the week of May 30. Active users showed a slight decline from 3.4K at the end of March to around 3K by the end of June. Revenue for this game peaked at $21 in the first week of May and then experienced a decline, ending the quarter with $3 in the final week.
Stick vs Craftman experienced a modest performance in Q2. Weekly downloads varied between 217 and 679, with a notable increase in the last week of June. Active users saw a decrease initially, from 1.1K to 570, but rebounded to 830 by the end of the quarter. Revenue peaked at $6 in the second week of May and remained relatively low for the rest of the period.
Archery Bastions: Castle War showed a significant spike in downloads in late April with 1.2K downloads, but this momentum did not sustain, dropping to 75 downloads by the end of June. Active users followed a similar trend, peaking at 2.3K in early May and decreasing to around 1.4K by the end of June. Revenue reached its highest point at $30 in the second week of May.
Stick War: Legacy maintained a steady performance with weekly downloads ranging from 214 to 366. Active users showed a slight increase from 893 at the end of March to 902 by the end of June. Revenue peaked at $153 in mid-June, indicating a stable financial performance throughout the quarter.
Supreme Duelist had consistent weekly downloads, ranging from 205 to 392. Active users, however, saw a decline from 3.4K at the end of March to 3.2K by the end of June. Revenue remained relatively low, peaking at $7 in mid-April and maintaining minimal levels for the rest of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.